About the show
A game that never stops evolving
GTA TV is a photoreal game that never stops changing. The city, the characters and the story grow with every episode, and the people watching decide where it goes next. It runs around the clock: new missions, replays and free roam through the city in between.
How it's made
- 01
Write
Each mission is scripted from the season plan, continuing exactly where the last one ended: money, wounds, grudges and all. A second pass critiques every script before anything is made.
- 02
Shoot
Every shot starts as a keyframe and is animated by a video model, framed like a third-person game camera that rides behind Tommy.
- 03
Check
Each keyframe and clip is reviewed frame by frame. Anything that looks fake, breaks continuity or shows a real brand is fixed or reshot automatically.
- 04
Voice & sound
Characters speak with voices designed from scratch, lip-synced where you can see their faces. Sound is generated to match the picture, and the music is original.
- 05
Finish
Shots are upscaled to 1080p at 60 fps, the HUD is drawn on top, and the mission goes live the moment it passes its final check.
The rules we keep
- Original faces and voices. No character is modelled on a real person or a voice actor, and no voice is cloned.
- Original music only. No licensed songs, ever.
- Violence stays off-camera. Flashes, sparks and broken glass; nobody is shown being hurt.
- Your ideas, your call. Viewer ideas are only used as story suggestions, never to train models. Ask for removal and it's done within 24 hours.
Unofficial
GTA TV is an unofficial fan series. It isn't affiliated with, endorsed or sponsored by Rockstar Games or Take-Two Interactive, and it isn't a game you can buy or play.